View previous topic :: View next topic |
this vote will decide about the future of this invention: |
this can be added to the game |
|
38% |
[ 12 ] |
it needs some changes but it is a good invention |
|
16% |
[ 5 ] |
i will post the needed changes here |
|
0% |
[ 0 ] |
no good try another one |
|
45% |
[ 14 ] |
|
Total Votes : 31 |
|
Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
|
Posted: Wed Feb 19, 2003 2:22 am Post subject: |
|
|
rep. fighter (class 1 ship)
this fighter has extra supplies onboard, so before it shoots it repairs 1 other ship. after he deployed its supplies it changes into a normal fighter.
*needs better coding*
attack/life: 1/1
manpower: 2
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
improved field theories
battle details:battle engine syntax:
fights
(battle engine syntax: f)
at the end of battle it evolves into fighters (1/1)
(battle engine syntax: evolve,fighter,1,1)
modifies AP/LP by 0/+1 of 1 ship of any ship-type in your own fleet in all classes
battlemessage: "rep.fighter repaired ... ships"
(battle engine syntax: mod,self,1,all,all,+,0,1,rep.fighter repaired)
|
|
Back to top » |
|
|
MasterNeil Captain
Joined: 02 Mar 2003 Posts: 141
|
Posted: Sun May 04, 2003 3:58 pm Post subject: |
|
|
Hm, i guess its pretty good, i don't really know about it, it seems balanced an fair, so i'll vote yes to even though i wont use it, unlike some people..... |
|
Back to top » |
|
|
wizz 2nd Rear Admiral
Joined: 10 Sep 2002 Posts: 151
|
Posted: Thu May 08, 2003 2:17 am Post subject: |
|
|
in that way the battleengine works, it ll be of spare use...
mostly there simply are no ships in c1 to be repaired
but maybe someone bright will find some special tactics using that ship...maybe with mosquito or holoclone...?
at the moment i think, we dont need it... |
|
Back to top » |
|
|
blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
|
Posted: Mon Jun 16, 2003 10:02 pm Post subject: |
|
|
in the description it says it changes into a fighter after it repairs but you have it backwards in the battle syntax |
|
Back to top » |
|
|
darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
|
Posted: Mon Jun 30, 2003 1:45 am Post subject: |
|
|
Ohh, yeas.
BEFORE TO SHOOT, deploy his cargo to repair...
WHAT TO REPARI???!!!!
This is one class 1, the first to enter in battle.
Before to shoot, deploy to repair = USELESS
_________________ The Spam Master of the Spam Alliance |
|
Back to top » |
|
|
JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
|
Posted: Mon Jun 30, 2003 9:40 am Post subject: |
|
|
By the way you'll get a figher with 2mp.
|
|
Back to top » |
|
|
masterp 1st Rear Admiral
Joined: 11 Jun 2003 Posts: 237 Location: Germany
|
Posted: Mon Jun 30, 2003 11:17 am Post subject: |
|
|
if it repairs after the battle thzen it is a good invention!
Greetings |
|
Back to top » |
|
|
darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
|
Posted: Mon Jun 30, 2003 1:03 pm Post subject: |
|
|
But not.
Is before the fight.
And 2 MP for fighter = Clone Labs
_________________ The Spam Master of the Spam Alliance |
|
Back to top » |
|
|
Nuclearmin Captain
Joined: 25 Oct 2002 Posts: 132 Location: Germany
|
Posted: Mon Jun 30, 2003 2:12 pm Post subject: |
|
|
darklim.... i think its meant in this, following way:
It repairs ships before it SHOOTS, not before the complete class one Battle.
|
|
Back to top » |
|
|
JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
|
Posted: Mon Jun 30, 2003 2:22 pm Post subject: |
|
|
Quote: |
On 2003-06-30 14:03, darklim wrote:
But not.
Is before the fight.
And 2 MP for fighter = Clone Labs
|
The rep. fighter has 2 mp it evolves in a fighter (1/1) and has still 2 mp.
With a lucy-device (also 2mp) you get 2 fighters.
|
|
Back to top » |
|
|
darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
|
Posted: Tue Jul 15, 2003 3:56 am Post subject: |
|
|
But that of repair one fighter for the cost of two?
Is better you build 2000 fighter than 1000 fighter and 500 rep. fighter
_________________ The Spam Master of the Spam Alliance |
|
Back to top » |
|
|
imareed Captain
Joined: 25 Mar 2003 Posts: 106 Location: California
|
Posted: Wed Jul 16, 2003 5:45 am Post subject: |
|
|
There are class one with more than one point. What if a fleet (A) of 1000 fighters 1/1 meet a fleet (B) of 1000 rep fighters 1/1 and one bulk fighter 2/4? Fighter one shoots bulk fighter for one point. Rep fighter repairs bulk fighter for one point, and destroys fighter one. Fighter two shoots bulk fighter for one point. Rep fighter repairs bulk fighter for one point, then destroys fighter two...and so on and so on and so on. In the end, Fleet A loses 1000 fighters. Fleet B gains 1000 points and now consists of 1000 fighters and a bulk fighter.
_________________
SeaWolves move silent and attack in packs!
HH
[ This Message was edited by: imareed on 2003-07-16 06:47 ] |
|
Back to top » |
|
|
JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
|
Posted: Wed Jul 16, 2003 3:30 pm Post subject: |
|
|
This is only true if your bulk-fighter may shoot first of your fleet. If it shoot as last you've lost 1000 or 999 rep-fighters and have a score of 0 or 1 (because the bulk-fighter may shoot).
|
|
Back to top » |
|
|
Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
|
Posted: Wed Dec 31, 2008 1:57 am Post subject: |
|
|
not good if you ask me. c1 is just cannon fodder, and unless you have something special in that class it is worthlesss _________________ 11/11/11 |
|
Back to top » |
|
|
|